The eBay vertical selling flows provide a simple, fast, and engaging way for people to list items such as cellphones, tablets, and video games. After entering a few pieces of information, sellers receive an instant quote on how much their item is worth, before continuing to a simplified and quick listing form. A thoughtful SEO strategy has boosted the selling flow's ranking on search engine result pages.
My roleProject lead designer, responsible for the creation of flows, wireframes, iX, visual design, prototype, specs & guidelines, creative direction, and for mentoring junior designers.
People usually don’t know how much their items are worth and easily become disappointed if they sell for less than what they are expecting. Being able to indicate early in the listing process how much an item can sell for is a big winning factor in terms of increasing seller retention and satisfaction.
Users intending to sell a smartphone or tablet normally start to do some price research on Google. It is well established that the highest sales price is usually achieved on eBay, but since the site didn't rank high on search engines, eBay was frequently not the first choice. Furthermore, improving SEO was a big opportunity for eBay to funnel more potential sellers.
While the listing experience had considerably improved with the release of the consumer-to-consumer listing flow, the team realized that we needed to go one step further to be able to win the cellphone and tablet trading market.
As the lead designer on this project I focused on ease of use, speed of the listing process, and an engaging visual. I decided early on to use an innovative UI to differentiate eBay from its competitors. I created multiple iX and visual explorations before narrowing down on tiles as the main way to make selections on the form. A tight collaboration with content strategists and the SEO team helped define a user experience that was aimed at an improved ranking on search engines.
To illustrate the interaction as well as the transition effects, I created prototypes on Invision and Pixate. Finally I worked closely with the product team and engineering to assure that the interaction, transition effects and visual were implemented properly on mobile as well as on desktop.